2/26/2024 0 Comments Cheat engine tables![]() It simply locates the game metadata (types, fields, methods) and uses them to generate the code (C header files) so that the cheat code (regular C files) should always work with whatever game version you have. This table does not use any static addresses or AOB scans. Those weird names for cheat entries are names of class:method (basically function) where the cheat was implemented. ent.HegemonyData:setProd (Hegemony +10000).ent.Structure:addReconProgress (faster recon of ?).logic.Upgrades:update (fast building construction).ent.Structure:updateRecruitment (faster recruitments of units except militia).ent.Army:addSupply (your armies will never run out of supplies).ent.Unit:isWormTarget (your units are not targeted by worms).ent.Unit:getSpeedModifier (faster units).ent.Entity:hurtBy (God mode, Disadvantage of AIs against free villages).ent.Refinery:getHarvestRate (you must have some refineries). ![]()
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